Blender中UV貼圖技術(shù)訓(xùn)練視頻教程第一季 3DMOTIVE UV MAPPING IN BLENDER VOLUME 1 本視頻教程是由3dmotive機(jī)構(gòu)出品的Blender中UV貼圖技術(shù)訓(xùn)練視頻教程第二季,時(shí)長:1小時(shí)20分,大小:1.7 GB,MP4高清視頻格式,教程使用軟件:Blender,modo,共11個(gè)章節(jié),作者:Alan Thorn ,語言:英語。 Blender是一個(gè)開源的多平臺(tái)輕量級(jí)全能三維動(dòng)畫制作軟件,提供從建模,動(dòng)畫,材質(zhì),渲染,到音頻處理,視頻剪輯的一系列動(dòng)畫短片人人素材制作解決方案。blender以python為內(nèi)建腳本,支持yafaray渲染器,同時(shí)還內(nèi)建游戲引擎。動(dòng)畫工具,包括了反向動(dòng)作組件,可設(shè)定骨骼,結(jié)構(gòu)變形,關(guān)鍵影格,時(shí)間線,非線性視頻編輯,頂點(diǎn)量重及柔化動(dòng)量組件,包括網(wǎng)孔碰撞偵察和一個(gè)具有偵察碰察的粒子系統(tǒng),固體碰撞、布料、液體、力場(chǎng)解算。 3DMOTIVE UV MAPPING IN BLENDER VOLUME 2 In this 3DMotive course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many technqiues for creating seamless and professional grade UV layouts. Over twomodules you’ll examine 1).How to unwrap objects using manual and automatic methods;2). Concepts such as Seams, Islands, Pins, Projection Mapping and more 3).Texture Atlasing and optimal layouts for games; 4). How to map a character head; 5). Unwrapping Tips and Techniques for quick and effective results. By the end of this course, you’ll have a solid foundation for easily unwrappingobjectsfor seamless, polished and realistic results. ![]() ![]() ![]() 根據(jù)您的等級(jí)權(quán)限,您可以免回復(fù)直接查看內(nèi)容,升級(jí)到更高等級(jí)可獲得更多方便的權(quán)限哦~下載請(qǐng)先登錄~
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