《Maya 逼真照片渲染教程》(The Gnomon Workshop Creating a Photo Realistic Render in Mental 寫在前面: Gnomon workshop是世界權威的CG視頻網站. 他們在CG視頻教程中是高質量的代名詞。他們定期邀請全世界的頂尖CG藝術家來為他們制作CG視頻教程,內容涵蓋面非常廣。 Gnomon教程. 讓我們在CG設計路上不再獨行~ 讓我們共同期待與業界CG頂尖設計師的面對面~ 少玩多花些時間多學習學習,讓我們的商業作品與眾不同~ Gnomon的教程向來以其前沿的技術和清晰的視頻質量而受到廣大用戶的青睞. ........ 資源簡介: 課程名稱: Creating.a.Photo.Realistic.Render.in.Mental.Ray 教程時長:1小時40分 主講: Ryan Kingslien 課程簡介: 在本教程中,Ryan Kingslien是通過他的技術呈現出現實照片數字的真實雕塑。他向您介紹如何創建一個渲染的Maya或ZBrush雕塑,讓您既分析和顯示更加逼真的燈光數字雕塑。使用Maya和mental ray,他通過覆蓋,設置場景,燈光和照相機,以及建立一個粘土材質,利用景深,在提高質量的情況下緩慢地進行渲染。 In this tutorial, Ryan Kingslien takes you through the techniques he uses for achieving photo-real renders of digital sculptures. He shows you how to create a setup for rendering your Maya or ZBrush sculptures, allowing you to both analyze and present your digital sculptures in more realistic lighting. Using Maya and Mental Ray, he covers, setting up your scene, lights and camera, as well as creating a clay material, using depth of field, and improving the quality of your render without slowing it down. 關于主講: Ryan Kingslien --Resident Artist 職業: 工業光魔顧問 Ryan Kingslien 是負責創建 ZBrush 的開發團隊的成員之一,Kingslien就讀于賓夕法尼亞學院數字藝術傳統美術系,在Gnomon工作室專門從事視覺效果研究. Ryan Kingslien studied traditional art at the Pennsylvania Academy of Fine Arts and digital art at the Gnomon School of Visual Effects. He was the Product Manager for ZBrush 3 at Pixologic where he worked with programmers and artists to fuse traditional and digital art. While at Pixologic, Ryan consulted with companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Currently, Ryan is a resident artist at The Gnomon Workshop where he continues to sculpt, share his passion for digital art and teach. 該課程內容有: Creating a clay material 創建粘土材料 Scene setup 場景設置 mib_Blackbody Area Lights 區域燈光 Depth of field node 深度節點領域 Improving render quality 改善渲染質量 教學使用到的軟件: Autodesk Maya 插件: Mental Ray ![]() ![]() ![]() ![]() |