微妙网,专业的动画师、特效师、CG模型设计师网站! - wmiao.com


Houdini 綁定教程 1 - 5 期Technical Rigging Houdini Volumes 1 - 5

點贊
收藏
1 打賞
5 評論
3113 人氣
掃碼分享
掃碼分享給朋友
當前帖子鏈接已復制,快去粘貼分享吧~
下載文件
×
本帖全部文件列表
教程來源:
點擊查看
教程語言:
英文(English)



下載方式:
網盤下載


本教程是由Lynda機構出品的Houdini骨骼動畫技術高階訓練視頻教程,3DBuzz Technical Rigging Houdini Volumes 1-5,時長:10小時,大小:4.1 GB,MP4高清視頻格式,附工程源文件,教程使用軟件:Houdini,作者:Scott Pagano,共115個章節,語言:英語。

Houdini 是一個特效方面非常強大的軟件。許多電影特效都是由它完成:《指環王》中“甘道夫”放的那些“魔法禮花”,還有“水馬”沖垮“戒靈”的場面,后天中的龍卷風等等,a52的汽車廣告,反正只要是涉及DD公司制作的好萊塢一線大片,幾乎都會有Houdini參與和應用。

Houdini不光只適用于視覺特效的制作,隨著HOUDINI適用于各種平臺,并且出現了很多的HOUDINI培訓教學,HOUDINI開始進入了動態圖像設計領域。因為其自身的流程化特性,加上其強大的動力學系統,讓HOUDINI在數據可視化方面占有一席重要的地位,讓圖形設計師能夠通過它表達自己的觀點。


3DBuzz Technical Rigging Houdini Volumes 1-5Technical Rigging IWelcome to Technical Rigging I, the first volume of the Houdini Technical Rigging Series. In this volume, we introduce you to some of the foundational elements of the rigging process, helping you learn the basics of rigging your own characters and creations in Houdini! The volume begins with an overview of the process of rigging itself, discussing the role of rigging in a production pipeline. From there, the lecture then covers the process of bone creation and the workflow for using bones in Houdini, allowing the viewer to create skeletal systems for their rigs. Next, we take things a step further, showing you how interfaces can be layered onto your bones, allowing for direct Forward Kinematic (FK) control over the skeletal system!But things don’t stop there! We push the technical aspect to the next level by showing you how you can use the Python programming language to create your own customized tool for automatic generation of skeletal control objects, allowing you to jump start your skill set as a true tool-developing technical director!Finally, we bring it all together by showing you how the entire process can be applied to create a custom animation rig for a 3D model of a spider!Note: This video assumes basic knowledge of programming with the Python programming language!Technical Rigging IIWelcome to Technical Rigging II, the second volume of the Houdini Technical Rigging Series! This volume focuses on the process of “capturing” in Houdini, which is commonly referred to as “skinning” in many other 3D applications. We will show you the complete process of capturing your geometry to your rig using both manual means as well as the Capture Geometry Tool. In doing so, you’ll gain a more intimate understanding of how the Capture Geometry Tool actually goes about working with your skeleton and your geometry and helping you to see how best to use it to capture your geometry in the futureYou will get to see a great deal of technical whiteboard-style lecture that shows you exactly what is taking place under Houdini’s hood when using the Capturing system. In overview, the course of the lecture spans not only the application of Capturing, but also several means of control and adjustment for vertex weighting of your captured geometry, as well as how you can mirror your capture work to the opposite side of your model. We also look at even more technical applications of the capturing process, by demonstrating the use of multiple blends between different layers of capture data. In this way, the artist is given full control over choosing and blending between a variety of different capture setups, allowing for highly customizable control and deformation!Along the way, you’ll learn about some new Surface Operators (SOPs) including the Capture SOP and the Deform SOP. You will also be introduced to Capture Regions, Deform Regions, and both Point and Detail Capture attributes. Next, we show you how to work with the Edit Capture Regions Tool and how it can be used to adjust the area of effect for each Capture Region quickly and easily. We also demonstrate and explain the use of the Align Capture Pose Tool, which provides the ability to synchronize Deform Regions to Capture Regions, or vice versa.Other topics covered in the lecture include the use of the Edit Capture Weights Tool and the Capture Override SOP, allowing you to manually edit the individual vertex weights of your captured geometry through the use of intuitive handles or precise spreadsheets. We’ll also show the more organic method of weight adjustment with the Paint Capture Layer Tool and its associated Capture Layer Paint SOP.Once you see these weight placement and adjustment methods, we’ll move on to show you the Mirror Capture Weights Tool and the Capture Mirror SOP, allowing you to send your capture information to the opposite side of your model! We’ll carefully walk you through the multiple behaviors of the mirroring system, allowing the viewer to be able to select the right behavior for their individual task. Once done, we’ll show you the Edit Capture Blends Tool, which allows you to easily blend between different capturing setups, creating a final result out of a weighted combination of several capture scenarios!Technical Rigging IIIWelcome to Technical Rigging III, the third volume in 3D Buzz’s Houdini Technical Rigging Series! This new volume in the Technical Rigging Series focuses primarily on Inverse Kinematics (IK) and their use in rig setups. We will begin by introducing you to the concept of IK itself, building off of the FK concepts presented in Technical Rigging I, and showing you the key differences between the IK and FK systems. Next, we’ll show you how to set up IK solutions on your rig, demonstrating the various additional parameters that provide more control over the IK system itself.Once you have the basics in place, we’re going to move on to more technical features of IK setups including introductions to the additional two IK solver systems available in Houdini, being IK With Constraints and the Follow Curve Solver. We’ll then push your technical problem solving skills further by showing you how you can have multiple IK handles drive a single bone chain, and how you can create systems that allow you to blend between these IK handles using either the Object context or CHOPs context! While working in CHOPs, you will also learn how to limit the rotation of your bones between specified values whilst working outside of the IK With Constraints Solver.You’ll also see how to use the Python programming language to create your own rigging tools. The first of these is a simple IK system that allows the user to specify a start and end bone, with the IK being automatically created upon this user specification. Once you have created this basic system, you will see how to really take your Python programming and technical tool development skills to the next level and beyond by creating an FK/IK blending system. This process will begin by analyzing the existing method for FK/IK blending, the Pose Tool. From there, we will discuss how we can draw inspiration from that tool to design our own blending paradigm by implementing FK-to-IK matching and vice-versa, as well as using Python to create our own FK/IK blending tool! We’ll also cover the process of creating custom alterations to this system to satisfy the requirements of an animator or artist!Note: This video assumes basic knowledge of programming with the Python programming language!Technical Rigging IVWelcome to Technical Rigging IV, the fourth volume in 3D Buzz’s Houdini Technical Rigging Series! This very programming-oriented volume introduces the viewer to some more advanced rigging concepts, including stretchy IK, stretchy splines, and dynamically driven curves!We’ll begin by carefully defining and explaining each of these concepts using intensive whiteboard-based lecture, focusing on why you may need each one and some of the key technical aspects of applying them to your rigs. The basic idea is to make sure that the viewer is very comfortable with each system and the direction we plan to take for its development before jumping into the actual creation process. From there, we’ll use the Python programming language to automate the process of actually applying each concept to our rigs. For instance, we’ll show you how to create a tool that will automatically resize the bones along a chain to correspond to the length of an IK curve, allowing for stretchy results. We will also show how to create alternate versions of the tool based on whether you would like to automatically generate curve control handles for easier animation.One of the primary focuses of this video is on the actual workflow of a professional technical director. Each topic will start with careful definition and explanation of exactly the type of system we want to create. During this briefing, you will see how each required element is laid out and designed beforehand, with the actual scripting work taking place only after the design and explanation process is complete. This process will prove invaluable to anyone planning on entering the technical direction fields, as it helps to show how to approach each technical problem and identify how one can go about creating the necessary system.Note: This video assumes basic knowledge of programming with the Python programming language!Technical Rigging VAct now and get the fifth volume in the Technical Rigging series for free! This fifth volume of the Technical Rigging series shows you how to push your rigging skills to all new heights as you set up an automatic traveling system and control rig for a complex vehicle! See how you can set up a vehicle to follow the contours of the ground, as well as automatically handle wheel spin, steering, suspension, and segmented chassis control, just by animating a master control object!The fifth volume in 3D Buzz’s Houdini Technical Rigging Series, focuses on the creation of a complex vehicle rig and automation system for vehicle control. This amazing DVD can be yours for free simply by purchaing the Houdni Technical Rigging Bundle: Volumes I-IV! Keep reading for more info…The vehicle is a six-wheeled rover, whose features include independent suspension for each wheel, a steering system, working pistons, a fully controlled armature with a grasping claw, and a dual-sectioned chassis with independent motion between the front and back sections. As an added bonus, we’ll also show how you can use the skills from Technical Rigging Volume IV to create dynamic hoses that connect between areas of the vehicle.Best of all, every feature of our vehicle will be fully automated as a part of the rig! This means that an animator has only to animate the motion of a single master control, and then the rig will automatically simulate the resulting vehicle motion! The vehicle will automatically flow along the surface of the terrain, matching the topography of rolling hills and valleys with tires that accurately roll at all times. On top of this, all vehicle behavior – including suspension, steering, compression of springs and hydraulics – is created automatically as a part of the simulation process.The underlying concept behind the video is the creation and implementation of modular rigging setups, allowing portions of the rig to be easily added and reused, thereby speeding up and simplifying our workflow. We’ll also show how the rig itself can be decoupled from the geometry of the vehicle, meaning that the rig could be applied to any other similar vehicle merely by linking new geometry to it. Another vital topic will be the creation of automation systems, allowing portions of the rig to be animated through simulation rather than tedious keyframing of individual systems. We will also show how the entire creation – the vehicle geometry, the rig and its automation system – can all be combined together into a single Houdini Digital Asset for easy use in a future production pipeline.

Houdini 綁定教程 1 - 5 期Technical Rigging Houdini Volumes 1 - 5

根據您的等級權限,您可以免回復直接查看內容,升級到更高等級可獲得更多方便的權限哦~


                               
[點擊下載]點擊下載.txt
大小:126 Bytes
下載請先登錄~

                               
達克打賞了 6 微豆 20 活力值 并說:謝謝分享,希望能看到你的更多精彩作品!
謝謝你的贊噢~

客服
快速回復 返回列表
主站蜘蛛池模板: 踏板力计,制动仪,非接触多功能速度仪,逆反射系数测试仪-创宇 | 莱州网络公司|莱州网站建设|莱州网站优化|莱州阿里巴巴-莱州唯佳网络科技有限公司 | 上海冠顶工业设备有限公司-隧道炉,烘箱,UV固化机,涂装设备,高温炉,工业机器人生产厂家 | 自清洗过滤器-全自动自清洗过反冲洗过滤器 - 中乂(北京)科技有限公司 | 奇酷教育-Python培训|UI培训|WEB大前端培训|Unity3D培训|HTML5培训|人工智能培训|JAVA开发的教育品牌 | 卫生人才网-中国专业的医疗卫生医学人才网招聘网站! | 云阳人才网_云阳招聘网_云阳人才市场_云阳人事人才网_云阳人家招聘网_云阳最新招聘信息 | 假肢-假肢价格-假肢厂家-河南假肢-郑州市力康假肢矫形器有限公司 | 英思科GTD-3000EX(美国英思科气体检测仪MX4MX6)百科-北京嘉华众信科技有限公司 | 聚合氯化铝_喷雾聚氯化铝_聚合氯化铝铁厂家_郑州亿升化工有限公司 | PCB设计,PCB抄板,电路板打样,PCBA加工-深圳市宏力捷电子有限公司 | 交流伺服电机|直流伺服|伺服驱动器|伺服电机-深圳市华科星电气有限公司 | 对照品_中药对照品_标准品_对照药材_「格利普」高纯中药标准品厂家-成都格利普生物科技有限公司 澳门精准正版免费大全,2025新澳门全年免费,新澳天天开奖免费资料大全最新,新澳2025今晚开奖资料,新澳马今天最快最新图库 | 塑料造粒机「厂家直销」-莱州鑫瑞迪机械有限公司 | 领袖户外_深度旅游、摄影旅游、小团慢旅行、驴友网 | 山东集装箱活动房|济南集装箱活动房-济南利森集装箱有限公司 | 刹车盘机床-刹车盘生产线-龙口亨嘉智能装备| 工业车间焊接-整体|集中除尘设备-激光|等离子切割机配套除尘-粉尘烟尘净化治理厂家-山东美蓝环保科技有限公司 | 上海盐水喷雾试验机_两厢式冷热冲击试验箱-巨怡环试 | 红立方品牌应急包/急救包加盟,小成本好项目代理_应急/消防/户外用品加盟_应急好项目加盟_新奇特项目招商 - 中红方宁(北京) 供应链有限公司 | 石油/泥浆/不锈钢防腐/砂泵/抽砂泵/砂砾泵/吸砂泵/压滤机泵 - 专业石油环保专用泵厂家 | 厂房出售_厂房仓库出租_写字楼招租_土地出售-中苣招商网-中苣招商网 | 强效碱性清洗剂-实验室中性清洗剂-食品级高纯氮气发生器-上海润榕科学器材有限公司 | 蓝鹏测控平台 - 智慧车间系统 - 车间生产数据采集与分析系统 | 山东螺杆空压机,烟台空压机,烟台开山空压机-烟台开山机电设备有限公司 | 首页|专注深圳注册公司,代理记账报税,注册商标代理,工商变更,企业400电话等企业一站式服务-慧用心 | 高压直流电源_特种变压器_变压器铁芯-希恩变压器定制厂家 | 玉米深加工设备|玉米加工机械|玉米加工设备|玉米深加工机械-河南成立粮油机械有限公司 | 袋式过滤器,自清洗过滤器,保安过滤器,篮式过滤器,气体过滤器,全自动过滤器,反冲洗过滤器,管道过滤器,无锡驰业环保科技有限公司 | 振动筛,震动筛,圆形振动筛,振动筛价格,振动筛厂家-新乡巨宝机电 蒸汽热收缩机_蒸汽发生器_塑封机_包膜机_封切收缩机_热收缩包装机_真空机_全自动打包机_捆扎机_封箱机-东莞市中堡智能科技有限公司 | 机构创新组合设计实验台_液压实验台_气动实训台-戴育教仪厂 | 贵阳用友软件,贵州财务软件,贵阳ERP软件_贵州优智信息技术有限公司 | 食品机械专用传感器-落料放大器-低价接近开关-菲德自控技术(天津)有限公司 | 防水接头-电缆防水接头-金属-电缆密封接头-不锈钢电缆接头 | 自动化展_机器人展_机床展_工业互联网展_广东佛山工博会 | 天津力值检测-天津管道检测-天津天诚工程检测技术有限公司 | 污水处理设备-海普欧环保集团有限公司| 钢衬四氟管道_钢衬四氟直管_聚四氟乙烯衬里管件_聚四氟乙烯衬里管道-沧州汇霖管道科技有限公司 | 无锡装修装潢公司,口碑好的装饰装修公司-无锡索美装饰设计工程有限公司 | 线粒体膜电位荧光探针-细胞膜-标记二抗-上海复申生物科技有限公司 | 特种电缆厂家-硅橡胶耐高温电缆-耐低温补偿导线-安徽万邦特种电缆有限公司 |