Duration 2h 37m | MP4 | aac, 44100 Hz, stereo, s16, 37 kb/s | h264, yuv420p, 1130x720, 791 kb/s, 15fps | 3.08 GB Genre: eLearning | Project Files Included | English In this tutorial you will learn how to finalize and prepare your base mesh with rigging/animation friendly topology with modeling techniques that are used in a professional production environment. You will learn how to efficiently re-topologize in both Maya and 3dsMax. A working knowledge of Zbrush, 3dsmax and/or Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages. Includes: 2 Video Files OBJ file format of the Creature Final Base Mesh Zbrush ZTL Tool of the Creature Bust Sculpt Mesh Duration: 2hr 37min video MP4 format with audio commentary in English Topics Covered: Final Base Mesh Setup for Rigging/Animation Maya Quad Draw for Re-topology 3dsMax Graphite Tools for Re-topology Zbrush Decimation ![]() ![]() |
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