持續(xù)時(shí)間41小時(shí)包含項(xiàng)目文件MP4 信息: 我將學(xué)到什么? 在課程結(jié)束時(shí),學(xué)生應(yīng)該對(duì)藝術(shù)基礎(chǔ)知識(shí),完整的視頻游戲藝術(shù)流程以及如何拍攝概念圖像并將其轉(zhuǎn)換為游戲準(zhǔn)備的3D場(chǎng)景有深刻的理解。 要求 你應(yīng)該對(duì)視頻游戲環(huán)境藝術(shù)有濃厚的興趣。如果您對(duì)藝術(shù)基礎(chǔ)有基本的了解,那將是有益的。你當(dāng)然應(yīng)該玩游戲,如果你盯著你的游戲,并想知道他們是如何創(chuàng)造出如此令人驚嘆的場(chǎng)景,那么你就可以在這里找到。這門(mén)課程更注重藝術(shù),而不是技術(shù)。 描述 為視頻游戲創(chuàng)造環(huán)境藝術(shù)可能是一項(xiàng)技術(shù)努力,但從本質(zhì)上講,它是一種藝術(shù)形式。簡(jiǎn)單地從在線(xiàn)商店中提取資產(chǎn),并將其放入現(xiàn)成的游戲引擎中,這在當(dāng)今競(jìng)爭(zhēng)激烈的行業(yè)中是不夠的。你需要基本的藝術(shù)技巧,如果你想從人群中脫穎而出......你需要?jiǎng)?chuàng)造自己的藝術(shù)并展示你的技能。 憑借30年的藝術(shù)和設(shè)計(jì)能力的游戲開(kāi)發(fā)經(jīng)驗(yàn),我將從藝術(shù)家的角度向您展示如何從頭開(kāi)始創(chuàng)建自己的游戲準(zhǔn)備3D場(chǎng)景,就像您在一個(gè)行業(yè)工作室工作一樣。您將從一個(gè)空白頁(yè)面開(kāi)始,瀏覽藝術(shù)基礎(chǔ)知識(shí)和整個(gè)資產(chǎn)創(chuàng)建過(guò)程,并利用這些知識(shí)構(gòu)建Unity中呈現(xiàn)的視覺(jué)震撼的3D游戲環(huán)境。您將自己創(chuàng)建每個(gè)資產(chǎn)。您不會(huì)使用圖書(shū)館資產(chǎn)。 創(chuàng)作藝術(shù)是本課程的核心,但創(chuàng)作視覺(jué)效果不僅僅是藝術(shù),也是產(chǎn)生藝術(shù)的想法和設(shè)計(jì)。您將從設(shè)計(jì)階段開(kāi)始,學(xué)習(xí)如何從游戲設(shè)計(jì)文檔中提取與藝術(shù)相關(guān)的信息,并為您的場(chǎng)景創(chuàng)建地圖。 Duration 41h Project Files Included MP4 Info: What Will I Learn? At the end of the course, the student should have a solid understanding of art fundamentals, the complete video game art pipeline and how to take a concept image and turn it into a 3D scene that is game ready. Requirements You should have a keen interest in video game environment art. It would be beneficial if you had a basic understanding of art fundamentals. You should certainly play games and if you stare in awe at your games, and wonder how on earth they created such stunning scenes, then you can find out right here. This course is more art focused than it is technical. Description Creating environment art for video games can be a technical endeavor, but at its core, it’s an art form. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn’t enough in today’s competitive industry. You need fundamental art skills, and if you want to stand out from the crowd… you need to create your own art and present your skills. With 30 years of game development experience in an art and design capacity, I will show you, from an artist’s perspective, how to create your own game ready 3D scene from scratch, as if you were working in an industry studio. You will start literally from a blank page, go through art fundamentals and the whole asset creation process, and use that knowledge to construct a visually stunning 3D game environment presented in Unity. You will create every asset yourself. You will not be using library assets. Creating art is at the heart of this course, but creating visuals is not just about the art, it’s also about the ideas and the design that spawn the art. You will start at the beginning, at the design phase, and learn how to extract art related information from a game design document and create a map for your scene. ![]() ![]() ![]() ![]() ![]() 根據(jù)您的等級(jí)權(quán)限,您可以免回復(fù)直接查看內(nèi)容,升級(jí)到更高等級(jí)可獲得更多方便的權(quán)限哦~下載請(qǐng)先登錄~
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5 微豆 | 20 活力值 | 并說(shuō):被你的分享精神深深打動(dòng),微幣已送上,謹(jǐn)表. |
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