![]() 以一直卡通狗為例來講解怎么在Maya中綁定四足動物,從基本的安置骨骼開始,到最后頭脖子耳朵等細節部分的綁定,包括狗項鏈動力學等 Learn how to rig a four-legged creature (aka a quadruped) in Maya using a fun example: man’s best friend. Jason Baskin shows how to rig an entire dog mesh from start to finish in this project-based course. First, you’ll learn how to create a basic skeleton, positioning joints to deform the mesh at specific locations and adding controls for the head, neck, and ears. You’ll then rig the hind legs, adding subfoot pivots that allow the dog’s legs to connect to the ground when walking and running. Jason also covers more advanced techniques, such as creating a “stretchy” back and head for more energetic animation and controlling the dog’s tags with dynamics. Finally, you’ll learn how to bind the mesh to the skeleton, and test the rig by putting it through a simple animation. 根據您的等級權限,您可以免回復直接查看內容,升級到更高等級可獲得更多方便的權限哦~下載請先登錄~
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