![]() ![]() ![]() ![]() ![]() Blender 2.5 Character Animation Cookbook PDF (with Code Files) | 134.0MB Book Description: Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur. This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films. The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once. You'll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements. The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges. What You Will Learn: • Refine your animation with Blender tools • Understand principles behind movements like walking, running, jumping and weight lifting • Stay productive with an organized animation workflow • Create flexible face rigs with a mixed approach • Learn how to stretch the arms, legs and spine of your characters • Create corrective shape keys • Fine control your character's eyes • Switching between IK and FK for arms and legs in a shot • Create an IK foot setup with 3 pivots • How to track your animation arcs and timing Description:Blender是一個(gè)開(kāi)源的3D圖形應(yīng)用程序,可用于建模,索具,動(dòng)畫(huà),渲染和成千上萬(wàn)的其他東西。雖然建模字符不是你最大的擔(dān)心,動(dòng)畫(huà)他們讓他們覺(jué)得好 - 活著是什么區(qū)別了專業(yè)人士和業(yè)余。這本書(shū)提供了清晰,說(shuō)明和易于遵循的食譜,以創(chuàng)建字符鉆機(jī)和動(dòng)畫(huà)的常見(jiàn)情況。通過(guò)了解創(chuàng)建鉆機(jī)和動(dòng)畫(huà)所涉及的原則,技術(shù)和方法,讓你的角色生活,你將能夠適應(yīng)自己的角色和電影。本書(shū)提供了清晰的分步教程,包括詳細(xì)的解釋,截圖和支持文件,以幫助您了解每個(gè)主題背后的原則。每個(gè)食譜都涵蓋了完整創(chuàng)建字符裝備和動(dòng)畫(huà)的邏輯步驟,因此您不會(huì)一次過(guò)多地淹沒(méi)過(guò)多的信息。你會(huì)看到許多例子和截圖指導(dǎo)實(shí)現(xiàn)各種索具和動(dòng)畫(huà)任務(wù),邏輯上分開(kāi),所以你可以詳細(xì)了解每一個(gè)。索具主題由身體的每個(gè)區(qū)域(軀干,四肢,臉,眼睛)劃分,并且為了清楚起見(jiàn)進(jìn)一步由特定主題(頸,手指,嘴,眼皮等)分開(kāi)。所有裝配任務(wù)都使用Blender中的內(nèi)置工具來(lái)完成,沒(méi)有對(duì)自定義Python行為或用戶界面元素進(jìn)行編碼的復(fù)雜性。動(dòng)畫(huà)主題處理現(xiàn)實(shí)世界中常見(jiàn)的情況,展示了理解和克服挑戰(zhàn)的良好實(shí)踐。你將學(xué)到什么:•使用Blender工具優(yōu)化動(dòng)畫(huà)•了解行走,跑步,跳躍和舉重等運(yùn)動(dòng)原則•通過(guò)有組織的動(dòng)畫(huà)工作流保持高效•使用混合方法創(chuàng)建靈活的面部鉆機(jī)•學(xué)習(xí)如何伸展手臂,腿和脊柱•創(chuàng)建矯正形狀鍵•精細(xì)控制角色的眼睛•在鏡頭中為手臂和腿切換IK和FK•使用3個(gè)樞軸創(chuàng)建IK腳設(shè)置•如何跟蹤您的動(dòng)畫(huà)弧和時(shí)間 根據(jù)您的等級(jí)權(quán)限,您可以免回復(fù)直接查看內(nèi)容,升級(jí)到更高等級(jí)可獲得更多方便的權(quán)限哦~下載請(qǐng)先登錄~
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