![]() ![]() ![]() ![]() ![]() Blender 2.5 Character Animation Cookbook PDF (with Code Files) | 134.0MB Book Description: Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur. This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films. The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once. You'll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements. The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges. What You Will Learn: • Refine your animation with Blender tools • Understand principles behind movements like walking, running, jumping and weight lifting • Stay productive with an organized animation workflow • Create flexible face rigs with a mixed approach • Learn how to stretch the arms, legs and spine of your characters • Create corrective shape keys • Fine control your character's eyes • Switching between IK and FK for arms and legs in a shot • Create an IK foot setup with 3 pivots • How to track your animation arcs and timing Description:Blender是一個開源的3D圖形應用程序,可用于建模,索具,動畫,渲染和成千上萬的其他東西。雖然建模字符不是你最大的擔心,動畫他們讓他們覺得好 - 活著是什么區別了專業人士和業余。這本書提供了清晰,說明和易于遵循的食譜,以創建字符鉆機和動畫的常見情況。通過了解創建鉆機和動畫所涉及的原則,技術和方法,讓你的角色生活,你將能夠適應自己的角色和電影。本書提供了清晰的分步教程,包括詳細的解釋,截圖和支持文件,以幫助您了解每個主題背后的原則。每個食譜都涵蓋了完整創建字符裝備和動畫的邏輯步驟,因此您不會一次過多地淹沒過多的信息。你會看到許多例子和截圖指導實現各種索具和動畫任務,邏輯上分開,所以你可以詳細了解每一個。索具主題由身體的每個區域(軀干,四肢,臉,眼睛)劃分,并且為了清楚起見進一步由特定主題(頸,手指,嘴,眼皮等)分開。所有裝配任務都使用Blender中的內置工具來完成,沒有對自定義Python行為或用戶界面元素進行編碼的復雜性。動畫主題處理現實世界中常見的情況,展示了理解和克服挑戰的良好實踐。你將學到什么:•使用Blender工具優化動畫•了解行走,跑步,跳躍和舉重等運動原則•通過有組織的動畫工作流保持高效•使用混合方法創建靈活的面部鉆機•學習如何伸展手臂,腿和脊柱•創建矯正形狀鍵•精細控制角色的眼睛•在鏡頭中為手臂和腿切換IK和FK•使用3個樞軸創建IK腳設置•如何跟蹤您的動畫弧和時間 |