![]() ![]() ![]() ![]() ![]() 本視頻教程是由3DMotive機構出品的UE4虛幻游戲引擎手機游戲制作視頻教程,時長:1小時57分,大小:2.4 GB,MP4高清視頻格式,教程使用軟件:Unreal Engine 4,作者:AChad Morgan,共10個章節,語言:英語。 Unreal Engine4虛幻游戲引擎是一款商業性的3D游戲開發引擎,是Epic數百位工程師、藝術家以及設計師的心血之作。不過這還只是開始,在C++代碼中,你可以看到很多創新之處,比如支持Oculus VR、Linux系統、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在網頁瀏覽器中開發游戲。虛幻引擎4基于DirectX 11,擁有新的材料流水線、藍圖視覺化腳本、直觀藍圖調試、內容瀏覽器、人物動畫、Matinee影院級工具集、全新地形和植被、后期處理效果、熱重載(Hot Reload)、模擬與沉浸式視角、即時游戲預覽、AI人工智能、音頻、中間件集成等一系列全新特性。 Unreal Engine虛幻游戲引擎參與制作游戲有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:無限》、《羞辱》、《戰爭機器:審判》、《殺手已死》、《勿忘我》、《Papa & Yo》、《忍者神龜:脫穎而出》等等。 3DMOTIVE MOBILE GAME PUBLISHING IN UE4 In this course Chad Morgan is going to be summarizing everything he has learned form his experience in publishing his first mobile game so your experience in making your own mobile game will go more smoothly. In this lesson, he’ll show you some of the issues he had building a game on mobile. He will discuss things like limitations in joint count, polygon count, and shader complexity. Then go through the process of setting up Unreal for developing for Android. He’ll show how to install the correct Android SDK for Unreal and how to move from development to deployment. He’ll then upload our game to the Google Play store and set up things like achievements, leaderboard, and in-app purchases. From there port the project over to the Mac using Mac-In-Cloud, get the mobile provisioning profiles from the Apple Developer site, and upload his game to iTunes Connect. |