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C4D的阿諾德全面介紹教程Comprehensive introduction to ARNOLD for Cinema 4d

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本視頻教程是由Mographplus機構(gòu)出品的C4D中ARNOLD渲染引擎全面核心訓練視頻教程,Mographplus Comprehensive Introduction to ARNOLD for Cinema 4D,時長:8小時20分,大小:3 GB,MP4高清視頻格式,附工程源文件,教程使用軟件:CINEMA 4D,ARNOLD,共53個章節(jié),語言:英語。
Cinema 4D是一套由德國公司Maxon Computer開發(fā)的3D繪圖軟件,以及高的運算速度和強大的渲染插件著稱。Cinema 4D 應用廣泛,在廣告、電影、工業(yè)設(shè)計、等方面都有出色的表現(xiàn),例如影片《阿凡達》有花鴉三維影動研究室中國工作人員使用Cinema 4D制作了部分場景,在這樣的大片中看到C4D的表現(xiàn)是很優(yōu)秀的。在其他動畫電影中也使用到C4D的有很多如《毀滅戰(zhàn)士》(Doom)、《范海辛》〈Van Helsing〉、《蜘蛛俠》、以及動畫片《極地特快》、《叢林總動員》(Open Season)等等。它正成為許多一流藝術(shù)家和電影公司的首選,Cinema 4D已經(jīng)走向成熟,很多模塊的功能在同類軟件中是代表科技進步的成果。
Arnold渲染器是一款高級的、跨平臺的渲染 API。是基于物理算法的電影級別渲染引擎,目前由Solid Angle SL 開發(fā)。正在被越來越多的好萊塢電影公司以及工作室作為首席渲染器使用。
Arnold渲染器是基于物理算法的電影級別渲染引擎,由Solid Angle SL 開發(fā)。正在被越來越多的好萊塢電影公司以及工作室作為首席渲染器使用。
與傳統(tǒng)用于 CG 動畫的 scanline(掃描線)渲染器(Renderman)不同,Arnold 是照片真實、基于物理的光線追蹤渲染器。Arnold 使用前沿的算法,充分利用包括內(nèi)存、磁盤空間、多核心、多線程、SSE 等在內(nèi)的硬件資源。
Arnold 的設(shè)計構(gòu)架能很容易地融入現(xiàn)有的制作流程。它建立在可插接的節(jié)點系統(tǒng)之上,用戶可以通過編寫新的 shader、攝像機、濾鏡、輸出節(jié)點、程序化模型、光線類型以及用戶定義的的幾何數(shù)據(jù)來擴展和定制系統(tǒng)。Arnold 構(gòu)架的目標就是為動畫及 VFX 渲染提供完整的解決方案。
Mographplus Comprehensive Introduction to ARNOLD for Cinema 4D
In this series of tutorials in 8 hours and 20 minutes ,that’s 500 minutes of tutorials , we learn how to use Arnold for cinema 4d .
First I show you where to find different Arnold tools and functions inside Cinema 4d, and walk you through the general workflow to get your job down with Arnold inside Cinema 4d
Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold for Cinema 4d , that’s is why we discuss them thoroughly in more than 50 minutes and in 7 lessons , we make sure you comprehend the core principles before moving on to more general topics like lighting and shading .
The next section of the course is dedicated to lighting , we learn about different lights in Arnold and different lighting techniques , we learn about Area Lights . spot , distant and point lights , mesh and photometric lights .
We learn what are light filters and how to use them , what is physical sky and image based lighting , we learn about amazing volumetric effects in Arnold for cinema 4d , including Volume scattering and fog .
The lighting section of this course is about 1 hour a and 20 minutes in 12 lessons .
In the next section of the comprehensive introduction to Arnold For Cinema 4d , we start talking about shading and shader network , Arnold’s node-based shader network is one of the point that sets Arnold apart, it is so powerful that’s gonna blow your mind , its gonna change the way you think about shaders and developing them .
First we learn about standard shader which is the main shader in Arnold and capable of creating all sort of materials , we cover standard shader in the longest lesson of this course in about 40 minutes .
Then we discover bump and displacement mapping in Arnold . we explore skin shader and hair shader in a lot of details , these two shaders lets you realistically create subsurface scattering and hair shaders , the hair shader particularly is fantastic , and definitely one of the best hair shaders out there .
Then we learn about ray-switch , ambient occlusion , wire frame , utility , flat , lambert , two-sided and shadow matte shaders .
And then we take a closer look at the available nodes in Arnold shader network editor , we learn about layer color node , different color nodes , conversion , math and shading state nodes , we learn how to use user data and utility nodes and hopefully after watching these you should be very comfortable to develop complex shaders using these long list of nodes .
The shading section of this course is about 3 and a half hour in 16 lessons .
Then we see what Arnold has to offer when the time comes to cameras , we learn about different camera features and different camera types , we explore how to achieve effects like depth of field and motion blur .
In about 35 minutes and in 4 lessons we learn all about cameras .
In the section 6 of the course we learn how to render our scenes in Arnold for cinema 4d , we learn about Arnold drivers , we learn about AOVs . what are the AOVs that Arnold offers and how to export and composite them in a composting app like After effects ,. Then we learn about custom AOVs and how to write them out using Arnold shader network editor . then we discover different render settings and also we learn about texture settings and tx manager in Arnold .
The rendering section of the course is about 75 minutes in 5 lessons .
In the final section of the course we take a closer look at Arnold parameters tag , we learn about Arnold procedural and how to render cinema 4d particles using Arnold , in the final lesson of the course we learn about Arnold volume , we learn how capable Arnold is in handling openVDB files and rendering them realistically , we show you all the steps you need to render openVDB files in Arnold .
The final section of the course is 40 minutes in 4 lessons .
This course is the best we have ever recorded at mographplus.com , this is quite different from what we have been doing at mographplus since we started , for each and every lesson there is a script and there is a plan ,, and this is how we are gonna be recording our courses from now on .
Also this is a live course , so whenever there is a major update from solid angle we are gonna be covering it in detail and add it to this course .
So there you have it , you asked for it , you got it , comprehensive introduction to Arnold For Cinema 4d.

C4D的阿諾德全面介紹教程Comprehensive introduction to ARNOLD for Cinema 4d

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