Lynda - Up and Running with mental ray in Maya English | Dec 19, 2014 | .MP4 | Video: AVC 1280x720 15&30fps | Audio: AAC 48KHz 2ch | 1.65 GBGenre: E-learning Meet mental ray, the render engine of choice for many Maya users. In this course, Brian Bradley covers the basic and not-so-basic features of this production-proven renderer. Brian introduces the mental ray workflow, lighting tools, global illumination toolset, and the mia materials. Last but not least, he covers the Unified Sampling engine and render effects such as caustics, depth of field, and displacement mapping. Topics include: Workflow recommendations Controlling the physical sun and sky lighting systems Applying an exposure shader Using Final Gather Working with Diffuse, Refractive, Reflective, and Translucent materials Working with MILA materials Controlling render quality with image sampling Creating a motion blur effect Working with displacement mapping Using proxies ![]() |
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