學習如何使用高級的Maya工作流程創建逼真的木紋,皮革,磚塊和織物紋理,該工作流程結合了Photoshop,Mudbox和Substance Painter等工具。作者Andy Beane帶著現有的三維模型,如皮椅和落地燈,并展示如何構建一個視覺故事,增強他們外觀的真實感。使用Photoshop中的圖像處理功能來構建3D紋理,并展示如何在Mudbox中的模型上直接繪制它們 - 實時獲得最終渲染預覽。然后切換到Substance Painter,創建在Maya中應用的程序紋理。該課程提供練習文件和堅實的工作流程,可幫助您在紋理過程將遇到的問題。 Still don't have the professional results you've been looking for in your renders? Go beyond basic textures. Learn how to create realistic wood grain, leather, brick, and fabric textures using an advanced Maya workflow that incorporates tools like Photoshop, Mudbox, and Substance Painter. Instructor Andy Beane takes existing models such as a leather chair and a floor lamp and shows how to build a visual story that enhances the realism of their appearance. He uses image manipulation features in Photoshop to build 3D textures and shows how to paint them directly on your models in Mudbox – getting a final-render-like preview in real time. Then he switches to Substance Painter, creating procedural textures that are applied back in Maya. The course provides hands-on practice and a solid workflow that will help you texture almost any object you encounter in the future. 教程知識點包括: - UV基礎知識 - 平鋪紋理 - 縮放紋理 - 創建凹凸,高光和法線貼圖 - 繪畫紋理 - 導出和渲染紋理貼圖 - 在Substance Painter中創建紋理 - 將Substance Painter的紋理應用到Maya ![]() ![]() |
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