在這部分教程中,您將學習在生產中使用渲染軟件的一些技術方面,包括燈光和渲染。一個基本的游覽關于Maya和Softimage的V-Ray軟件,材質和高級的照明技術的基礎。通過學習鏡頭畸變和景深, rayswitch技術,以及如何搭配真實相機的各種效果,然后,進入到中間的主題,如V-Ray間接照明和復雜的著色器設置。 第2部分深入研究更先進的做法和技術,并展示了如何使V-Ray和其他軟件配合的工作流程,如Mari和Nuke 。 In the first part, you'll learn the fundamentals of lighting and rendering along with some technical aspects of using a rendering software in production. This will include a basic tour around the V-Ray software in both Maya and SoftImage, a look at shading fundamentals and basic to advanced lighting techniques. Boaz will take you through various camera effects like lens distortion and depth of field, rayswitch techniques and how to match live action. He'll then move on to more intermediate topics such as v-ray indirect lighting and complex shader settings. You'll look at texture preparation, linear workflows, subsurface scattering, volumetric effects, and a lot of compositing for CG passes and back plates. There may even be some fluid rendering with other custom tools from Chaos Group. You'll see first-hand how all these different custom tools can be used, and learn how you can work it in to your pipeline. ![]() |
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