獨立游戲可視化開發訓練視頻教程第八季Digital Tutors - Indie Game Development Pipeline 【使用的軟件】:Unity 4.3, Photoshop CS4, Maya LT 2015 【視頻時長】:3小時53分 【文件大小】:1.3GB 【視頻格式】:MP4高清視頻格式,附工程源文件。英語講解 這個視頻教程是由Digital-Tutors機構出品的獨立游戲可視化開發訓練視頻教程第八季,Digital-Tutors Indie Game Development Pipeline Volume 8 Finished Asset Integration,在這一系列的教程中,我們將采取我們的漢化游戲資產,并將其集成到我們的項目中。我們將通過從在卷1中創建的最終環境組成創建紋理地圖集開始了。然后,我們將整合的最后一個字符和游戲的老板,建模,裝配和動畫中卷4,5,6和7.br> 從這里我們來看看如何設置所有的動畫在統一的工作,所有重建中的所有卷3和4中創建的腳本的一段時間。 Digital - Tutors: Indie Game Development Pipeline Volume 8: Finished Asset Integration Software used: Unity 4.3, Photoshop CS4, Maya LT 2015 | Project Files: Included | 1.35 GB In this series of tutorials we will take our finished game assets and integrate them into our project. We'll start out by creating texture atlases from the final environment composition that was created in Volume 1. Then we'll integrate the final character and game boss that was modeled, rigged and animated in Volumes 4, 5, 6 and 7.br> From here we'll look at how to set up all of their animations to work in Unity, all the while reestablishing all of the scripts that were created in Volume 3 and 4. ![]() ![]() ![]() |