![]() ![]() ![]() ![]() ![]() ![]() 本視頻教程是由3DMotive機構出品的UE4游戲置換貼圖技術訓練視頻教程,時長:1小時09分,大小:1.4 GB,MP4高清視頻格式,教程使用軟件:Unreal Engine 4,作者:Ash Thundercliffe,共8個章節,語言:英語。 Unreal Engine4虛幻游戲引擎是一款商業性的3D游戲開發引擎,是Epic數百位工程師、藝術家以及設計師的心血之作。不過這還只是開始,在C++代碼中,你可以看到很多創新之處,比如支持Oculus VR、Linux系統、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在網頁瀏覽器中開發游戲。虛幻引擎4基于DirectX 11,擁有新的材料流水線、藍圖視覺化腳本、直觀藍圖調試、內容瀏覽器、人物動畫、Matinee影院級工具集、全新地形和植被、后期處理效果、熱重載(Hot Reload)、模擬與沉浸式視角、即時游戲預覽、AI人工智能、音頻、中間件集成等一系列全新特性。 Unreal Engine虛幻游戲引擎參與制作游戲有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:無限》、《羞辱》、《戰爭機器:審判》、《殺手已死》、《勿忘我》、《Papa & Yo》、《忍者神龜:脫穎而出》等等。 3DMOTIVE DISPLACEMENT VS PARALLAX MAPPING IN UE4 To start off this course, we will be looking at the various ways of displacing textures within UE4. We will then discuss in detail the pros and cons of each method and the best ways they can be utilised for a video game environments. Once we understand the various methods used we will begin the creation process starting with the Height maps. I’ll then talk you through the different methods of creating height maps and the different software available for creating them which will include; using a high to low poly workflow for height maps, creating height maps in photoshop and also generating height maps from images using software like Knald, Crazy Bump and xNormal. After creating our height maps I will then talk you through in detail how to create the individual displacement materials in UE4 which will include; bump offset materials, parallax occlusion materials and tessellation. I will talk you though each node used in detail and ways we can set up an instance material so we can edit our displacement material in real time in engine. By the end of the course you will have a better understanding of the nodes available in the UE4 material editor and be able to utilize them to create much more realistic materials for your video game environments. |