CINEMA 4D R18:這期教程主要向藝術家介紹C4D R18的工作流程和CINEMA 4D R18作為管道的一部分,包括Adobe Illustrator 和After Effects的使用。 作者Andy Needham講解了C4D R18 3D建模軟件功能至關重要的概念和技術。 了解如何建模對象,拉伸形狀,為場景中創建的模型和攝像機設置動畫,應用照明和材質,以及渲染完全實現的3D動畫。 每個步驟都跟著一個真實世界的運動圖形項目的開發 - 一個3D標志 CINEMA 4D R18: The Basics introduces artists to the CINEMA 4D workflow, using CINEMA 4D as part of a pipeline that includes artwork from Adobe Illustrator and finishing touches in After Effects. Author Andy Needham explains the concepts and techniques that are crucial to understanding exactly how this 3D modeling software functions. Learn how to model objects, extrude shapes, animate the model and the camera in your scene, apply lighting and materials, and render out a fully realized 3D animation. Each step follows the development of a real-world motion graphics project—a 3D logo—so you can see C4D’s features in action.
|
|
2 微豆 | 20 活力值 | 并說:感謝你的熱心分享!歡迎分享更多精彩作品! |
---|