![]() ![]() ![]() ![]() 標(biāo)題:3dmotive– Blender游戲場(chǎng)景制作視頻教程第五集 信息: 在本課程旨在為中間觀眾,導(dǎo)師Alan Thorn探討如何建立低聚環(huán)境資產(chǎn)在黑暗的工業(yè)主題。這些網(wǎng)格無(wú)縫地結(jié)合在一起,像積木,在游戲中創(chuàng)建廣闊和靈活的關(guān)卡設(shè)計(jì)。使用混合模型,打開(kāi),紋理漆,優(yōu)化資產(chǎn),將它們出口到一個(gè)實(shí)時(shí)的游戲引擎。五,大量的chaptersyou會(huì)檢查1)。為構(gòu)建復(fù)雜的形狀和圖案的多邊形建模技術(shù);2)。為提高ngons和精煉你的網(wǎng)格拓?fù)鋬?yōu)化;3)。陰影平滑創(chuàng)建漂亮的網(wǎng)格和紋理設(shè)計(jì)和UV接縫;4)。紋理展開(kāi)和UV布局,以及紋理烘焙和繪畫,開(kāi)發(fā)一個(gè)流暢和直觀的工作流程;5)。模型導(dǎo)出游戲引擎,以幫助您的模型生活在實(shí)時(shí)游戲引擎。在本課程結(jié)束時(shí),您將有一個(gè)堅(jiān)實(shí)的基礎(chǔ),輕松地建立低聚,模塊化游戲資產(chǎn),可用于重新創(chuàng)建潛在的無(wú)限級(jí)設(shè)計(jì)。 Title: 3DMotive – Modular Sets In Blender Volume 5 Info: In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chaptersyou’ll examine 1). Polygonal modelling techniques for bulding complex shapes and designs;2). NGons and topology optimization for enhancing and refining your meshes; 3).Smooth shading and UV Seams for creating good looking meshes and texture designs; 4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow; 5). Model exporting for game engines, to help bring your models to life inside a real-time game engine. By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs. 根據(jù)您的等級(jí)權(quán)限,您可以免回復(fù)直接查看內(nèi)容,升級(jí)到更高等級(jí)可獲得更多方便的權(quán)限哦~下載請(qǐng)先登錄~
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